About me
Curriculum Vitae
Category: About me
Download my CV
Personal Information
JAVIER CALET TOLEDO
E-Mail:
Personal Portfolio WEB:
LinkedIn:
Academic Degrees
- Master, Videogames Creation 2006 - 2007
Pompeu Fabra University (UPF)
Master Thesis: Fear No More game
- Computer Science Engineer 2001 – 2005
Barcelona University (UB)
Master Thesis: 3D Interactive World
Extra Education
- INSEAD - Developing Emerging Leaders
[September 2021]
Check Credentials
Technical Skills
- Analysis and Design
UML (Rational Rose, MagicDraw UML, Omondo UML)
Control version tools (SVN, Git)
Object oriented analysis, design and programming (OOA, OOD, OOP)
Used to Agile environment, daily Scrum meetings
- Code languages and environments
VS .NET | Unity3D | Eclipse | NetBeans | CodeWarrior
C | C++ | C# | HLSL | GLSL | Java JSE/JEE/J2ME
LUA | Python | Perl | Ruby
3D MaxScript | XML | Json
- Render Programming
Render engines ( Deferred / Forward ) | Scene management
Models and scenes exporter/importer | UI
HLSL effects | HDR effects
- Gameplay Programming
Logic events | Camera programming | Player control
Collision detection and solving | Game logic
Physics | AI
- Tools Programming
3D Max scripts and plugins | Game data packers
Custom fonts generators | Game engine
- DirectX API experience
Lords of Football
Deferred Shading Engine
Fear No More
Heightmaps Project
- OpenGL API experience
3D interactive world
Artificial Intelligence Test
- XNA 3.0 API experience
XNA Engine PC / X360
- J2ME and MascotV3 APIs experience
Movistar Racing 3
- 3D and 2D design
3D Studio MAX | Adobe Photoshop CS2 | Paint Shop Pro
- Sound edition
Propellerhead Reason 8.0 | Adobe Audition
- Education complements
“Graphic Software” university subject ( 2004 - 2005 ).
“Team working and Project Management” ( 2004 - 2005 ).
Dec, 2005: I made a conference at Barcelona University about mobile game programming.
Languages
- English : fluent spoken and written.
Intensive course in the Callan School of English (Feb 2009 - Dec 2009) - Spanish : mother tongue.
- Catalonian : mother tongue.
- Italian : basic skills.
Professional Experience
-
Team Lead
-
Unity developer and technology consultant for the studio, and mentoring team developers
-
Applying lean startup methodology into production process
-
Managing team meetings, tasks prioritisation, and setting development goals for the team in fast iterations
-
Developing our team culture to match company expectations, and encouraging T-shaped minded team members
-
Unity3D, Unity DOTS technology, XCode, Git flow, JIRA, Kanban, Agile Scrum, AppAnnie, ChartIO, Looker
Dragon City 2 ( Youtube )
-
Expert Tech Programmer
-
Technical Lead in Might & Magic: Elemental Guardians (iOS/Android) game based in Unity3D
-
Complete middleware tech framework with building system for iOS/Android/Windows, used in all studio projects
-
Implementation of ARKit/ARCore, chat, custom shaders, memory and performance profiling
-
Complex systems and tools to be used by gameplay programmers, marketing or liveops teams
-
Unity3D, VS 2013, XCode, Android Studio, Git flow, JIRA, Kanban, Agile Scrum
Might & Magic: Elemental Guardians ( Youtube )
-
Senior Tech Programmer - (Oxford Studio)
-
Codebase engine programming: cross-platform native code for all mobile platforms
-
GLES2.0 shaders programming: graphics engine, shadows and self-shadowing code
-
Specific Android implementations: GLSL optimizer, Facebook, Twitter, Marketing APIs, etc
-
VS 2010, VS_Android, XCode, FMOD, Tortoise SVN, JIRA, Kanban, Agile Scrum
Clumsy Ninja ( Youtube )
-
Core Programmer for PC / X360 / PS3
-
Gamebryo Animation System Wrapper for adding animation sounds and creating the game match replay
-
SpeedTree/SpeedGrass 5.2 and Scaleform integration within our Gamebryo rendering system
-
Audio Engine using FMOD Designer and FMOD Ex
-
I have also done some tasks in order to improve and maintain the Gamebryo Scene Designer
-
VS 9.0 C++, Gamebryo, SpeedTree Modeller, FMOD Designer, Adobe Flash CS5, Mantis, XML, AS2.0, Tortoise SVN
Freelance
[August 2009 – Nov. 2010]
-
Android Programmer
-
Android 2.2, NDK, Box2D, Eclipse Java and Tortoise SVN.
Galaxy Breakout ( Youtube - August 2010 )
Sudoku & Kakuro Game Series ( Youtube - October 2009 )
-
Senior Programmer for Nintendo DS
-
UI, Wi-Fi communications, game flow, 3D engine and gameplay in two Ubisoft Nintendo DS games.
-
I created a secure Wi-Fi communications interface for sharing data between DS consoles.
-
Codewarrior C++, Nitro-SDK, Nitro-System, Nitro-Debugger, NetBeans Java, Tortoise SVN, Syncro SVN and XML.
-
Junior Programmer for Mobiles
-
Eclipse and NetBeans Java, Mascot Capsule V3, JSR184, Mantis, Ant, XML, SVG file importer, Tortoise CVS.
Movistar Racing 3 ( Youtube - Telefonica-Movistar 2006 )
Last Updated: Monday, 04 April 2022 11:11
Hits: 5275