Links
| PACMAN IN PYTHON - PC |
| Portfolio - Personal Projects | ||||||
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DESCRIPTION Pacman was a programming test where I tried to copy the original game exactly. DOWNLOAD
DATE OF CREATION
Since September 12, 2007 to September 16, 2007.
TECHNOLOGY
- Python programming language
- Pygame library
SUMMARY OF THIS PROJECT
I tried to copy the original game, simulating the 4 AI types for controlling ghosts: each ghost has a different behaviour. I implemented the A* algorithm for path finding, and I included the original game constraints like: the hidden place, ways with single direction for ghosts or the different speeds through the tunnel. You can see the different decisions that I took and how I realized the game in the Pacman Resolution Document.
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| Last Updated on Friday, 23 April 2010 00:18 |


