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PERSONAL INFORMATION
Name and Surname: Javier Calet Toledo
E-Mail:
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ACADEMIC DEGREES
Master Specialization in Videogames Creation
Pompeu Fabra University (UPF) 2006 - 2007
Master Degree in Computer Science
Mathematics Faculty. Barcelona University (UB). 2001 – 2005
Superior Technician in Computer Applications Development
Centro de Estudios Sant Francesc C.E.S.F. 1999 – 2001
PROFESSIONAL EXPERIENCE
August 2009 – Actually Freelance (own games)
Role : Lead programmer
Tasks : Engine | Gameplay | Tools programmer | Music
Environments : Eclipse Java Galileo | NetBeans
Technology: Android 1.6 | Java
Others : Tortoise SVN
Galaxy Breakout (August 2010)
Game logic | Game and menu graphics | Music | NDK | Modified Box2D
Sudoku Game Series for Android (October 2009)
Android engine | Game logic | Sudoku generator | Game and menu graphics | Music
Kakuro Game Series for Android (October 2009)
Android engine | Game logic | Kakuro generator | Game and menu graphics | Music
Tool : Custom Font creator for Android
February 2008 – July 2009 Bit Managers (Virtual Toys Barcelona Studio)
Role : Senior Programmer for Nintendo DS
Tasks : Gameplay | Engine | WIFI | Tools programmer
Environments : Codewarrior C++ | Nitro-Debugger | NetBeans
Technology: C++ | Nitro-SDK | Nitro-System | Java | XML
Others : Tortoise SVN | Syncro SVN
Planet Rescue : Animal Emergency for DS (published by Ubisoft at 27/11/2008)
2D and some 3D minigames | Game flow and game logic | User Interface engine | WiFi communications | FX Effects
Ener-G Horse Riders for Nintendo DS (published by Ubisoft at 8/10/2008)
3D race engine | Game flow | User Interface engine | WiFi communications | FX Effects
Tool : User Interfaces Creator for Nintendo DS in Java
Nitro Character file decoding | XML Exporter | Intuitive and powerful interface
June 2005 – June 2006 Microjocs Mobile (Digital Chocolate)
Role : Programmer for Mobile Devices
Tasks : Gameplay | Engine | Java Porting | Tools Programmer
Environments : Eclipse 2.1 | NetBeans
Technology : Java | Mascot Capsule V3 | JSR184 | Ant | XML
Others : Tortoise CVS | Mantis Bugtracking
Movistar Racing 3 (published by Telefonica at 2006)
3D and 2D vector graphics engine | Game flow and game logic | AI | FX Effects
Tool : Circuit Editor for Racing games in Java
SVG file importer | Vector graphics | Circuit sector edition | Real-time circuit view
TECHNICAL SKILLS
Analysis and Design:
- Unified Modelling Language (UML) | Ecase tools
- Control Version tools (CVS, SVN)
- Object oriented analysis, design and programming
Code languages:
- C | C++ | Java | C# for XNA Games Studio 3
- x86 Ensambler | Visual Basic 6 | Xml | Effect Shaders
- Scripting languages: LUA | Python | Perl | Ruby | MaxScript 8
Graphics API and platforms experience:
- DirectX 9.0c : Deferred Shading engine with SSAO, HLSL AA, Parallax, Stencil culling light volumes, HDR, textures and model package
- DirectX 9.0c : Fear No More game, Heightmaps project
- OpenGL : Final UB University Project, AI Test
- XNA 3.0 : X360/PC Xna Engine
- Android 1.6 platform : Galaxy Breakout, Sudoku & Kakuro Game Series
- J2ME libraries for mobile game development (MascotV3, JSR184).
Experimented in:
- Gameplay programming: Logic events engine | Camera and player control | Collision engine | AI.
- 2D and 3D Graphics programming: HUDs | Shader programming | Heightmaps | - - Advanced rendering methods (HDR).
- Net programming: DirectX netplay | DS WiFi Communications.
Others:
- Paint Shop Pro | Adobe Photoshop CS2
- 3D Studio MAX 8 | MaxScript 8
- Sound edition | Cool Edit Pro 2.0 | Propellerhead Reason 3.0
Education complements:
- Optative subject “Graphic Software”, where it introduces to student in general graphics concepts and OpenGL API.
- 60 hours in “Team working and Project Management”
- I made a conference at UB University about game programming in mobile devices at 7 December, 2005.
LANGUAGES
- Spanish : mother tongue.
- Catalonian : mother tongue.
- English : intermediate level.
INTERESTS AND OTHER INFORMATION
- Likings : computer science, game creation, music composition.
- I would like to increase my knowledge in 3d graphics programming and design, and improve my Gameplay and AI programming skills.
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