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| HEIGHTMAPS PROJECT - PC |
| Portfolio - Personal Projects | |||
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DESCRIPTION This project is a graphic demonstration about heighmap generation, and to create realistic grounds for any kind of game. DOWNLOAD
DATE OF CREATION
Summer 2006.
TECHNOLOGY - C++ in Visual Studio .NET 2005
- DirectX 9.0c graphic library
SUMMARY OF THIS PROJECT
This project shows 3D realistic terrains for any kind of game. The project can load heightmaps in the next formats: .TGA : TGA files of 8 bits
.TER : Terragen files of 16 bits
.R32 : RAW Data files of 32 bits
Once the terrain is loaded, the program will calculate his average normal vectors to maintain a realistic physical aspect to lighting effects. Moreover, it’s prepared to show the ground compressed or uncompressed, saving unnecessary polygons studying the morphology of the land. The terrain may be textured or non-textured, and has a second layer of colour, which can be changed very easy and be applied according to the terrain heights.
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| Last Updated on Friday, 23 April 2010 00:17 |

